I found myself thinking of Transition and the active games King On the Mountain, Red Rover and Sardines. The games are illustrative of some relationships and dynamics with which we're all (I presume) familiar. If you don't know the games, you'll be OK.
I generally think of King On the Mountain as what elites, and the governments they manipulate, use the planet to play: get on top and shove the others down in all directions. As far as I've thought, it's not analogous to anything we Transitioners want to do. We believe no-mountain - Friedman's flat - is quite alright, if enough people don't totally freak out during the flattening (I gasped when, in The Age of Stupid, the abstract human forms of different sizes changed to one size, thinking "that's unattractive, if not unacceptable, to so many people in my country.").
Red Rover, however, seems analogous to the game some Transitioners might be tempted to play in their communities. One team, arrayed side-by-side and facing the other team's parallel array, calls by name someone to run across the gap (wide enough to allow the runner to get up to speed) and attempt to get by any pair of players, who hold hands to make a closed gate. If the runner cannot run through the gate, s/he joins its team. There's more to it, but that's enough. The trouble is, Red Rover requires antagonists (e.g., those who are not like-minded today) and tests of strength and power, is only serially inclusive, and may not involve new positions for all.
Sardines, a more joyous variant of Hide and Seek, is probably the game all Transitioners must honestly simulate in their communities. Instead of a single seeker, everyone searches for and converges on the place they can share, and everyone ends up in a new place, together, smiling, on the premises.
Because circumstances and options will change for all, Transition is to a new comfort zone for all.